CROQUET GLOSSARY OF TERMS     

        A-Class player: one whose handicap is so low that he plays under Advanced Play Laws.

        All-round break: using one turn to get a ball round all the Hoops, or, in Advanced Play, as far as    4-back.

        "Aunt Emma": a dull player, who does not take risks.

        Backward ball: the ball that has not made as many Hoops as it's partner ball.

        Ball-in-hand: a ball that must be picked up and placed elsewhere on the court: e.g. on the yard line      or to take Roquet.

        Baulk line: starting line on North and South boundaries - left half of the court less the one yard      line.

        Bisque: an extra turn in handicap play. You can score a point with a full bisque but not with a half        bisque.

        Break: an unbroken series of strokes by which a player's ball runs a number of hoops in order              involving two or more balls.

        Break down (to): make an error or a fault or an unsuccessful shot, which causes your turn to end.

        Cannon: a stroke in which three or four balls are in contact and the player takes a Croquet and              makes a Roquet in one stroke.

        Continuation stroke: an extra stroke played after a croquet stroke or running a hoop.

        Corner (to): a defensive stroke to make your ball(s) safe.

        Croquet stroke: the stroke following a Roquet in which the striker's ball is placed, touching the            Roqueted ball, and hit so that both balls are moved.

        Crosswire (to): to position two balls so that a hoop lies directly between them. Cross pegging is a    similar tactic.

        Crown: top of hoop where the clips are clamped in forward play.

        Crush: a fault if a ball is in contact with the mallet and hoop or peg at the same time - unless the              stroke is being played away from the hoop or peg.

        Cut rush: a rush stroke played to send the object ball off at an angle to the direction of the stroke.

        Double: two balls close together or close enough to the line of aim to form a target for your       opponent.

        Double tap: a fault where the mallet hits the striker's ball twice in the one stroke other than a           roquet.

        Drive: some people call a rush a drive, while others consider it a straight croquet shot.

        Fault: a foul shot - which ends the turn.

        'For' a Hoop (to be): to be aiming for the next Hoop in order.

        Forward ball: the ball which has made more Hoops than its partner ball.

        Free shot: a shot at a ball or balls which, if missed, does not give the opponent any or little          advantage.

        Hit (to): to make a Roquet.

        Hit in (to): to make a long shot.

        Hit out (to): to shoot at a ball so that, if in missing, the striker's ball goes over the boundary -      relatively safe.

        Hoop-bound: impeded in making a stroke by being to close to a hoop.

        Irish Peel: a peel in which both balls are for the same hoop and are both sent through that Hoop in     the same croquet stroke.

        Jaws: opening of Hoop.

        Jawed: when a ball is stuck in a Hoop

       

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         Leave: deliberately leave the balls positioned at the end of a turn.

        Lift (to): to remove a ball from the court e.g. out at the boundary or one yard line. In double banked games to lift and mark.

      Long (or high) bisquer: a player with a numerically high Handicap.

        Low (or short) bisquer: a player with a numerically low Handicap.

        Mark: to lift a ball from the court - with permission from a double banked game - that is  hampering a shot. It's position is marked by a coin or plastic marker.

        Object ball: the target ball.

        One-ball shot: where only one ball's objective is significant i.e. a Rush.

        Open shot: where the Striker's ball is able to hit any part of the target ball.

        Out player: the one who doesn't have the innings.

        Peel (to): cause the object, or the croqueted ball to run it's Hoop in order. (Noun) that ball

        Peg out (to): remove a ball from the game when it is a rover by causing it to hit the peg. Only a Rover can Peg it's self or another Rover out.

        Pegged-out game: in which one or two balls are pegged out.

        Penultimate (or Penult) the last Hoop but one. The one before Rover (in the middle with a red crown)

        Pilot ball: the ball from which croquet is taken to make the next Hoop in order.

        Pioneer ball: the ball placed at the "next Hoop plus one" in order, ready to be used as the Pilot ball when the next Hoop in order is made.

        Pivot ball: the centre ball, sometimes known as the middle ball, and usually positioned near the Peg and moved around it to allow the Striker ball to change direction or Pivot.

        Push: a fault in which the mallet stays in contact with the Striker's ball too long after impact.

        Roquet: in which the Striker's ball hits another ball from which it may (must) take Croquet.

        Rover: the last Hoop in the middle which has a red crown.

        Rover-ball: one which has run the Rover Hoop in order. It can now peg out another rover ball(s).

        Run (to): successfully pass through a Hoop in order.

        Rush: a Roquet that sends the object ball to a predetermined position.

        Scratch player: one whose Handicap is zero.

        Split shot: Croquet shot in which the two balls move off in different directions.

        Stalking: lining up a ball for a shot by approaching it purposely from a distance.

        Striker: the ball that is in use throughout the innings by the Striker or "in" player

        'Tice (enticement): a shot which places a ball in a position designed to entice the opponent to shoot at it - usually about 7 metres along the west Boundary.

        Treble: three balls close enough or in the line of aim to make a target for the opponent.

        Wire: upright legs of a Hoop.

        Wire (to): position the balls so that they are crossed wired from each other, or their objective i.e.       no clear shot.

        Yard line: unmarked line one yard (900mm) in from the boundary, usually measured by a marked mallet's length.

        Yard line area: the space between the yard line and the boundary, balls here are replaced on the yard line at end of the shot.