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Remember!
More than two out of three
strokes are single ball shots.
The best way
to practice single, straight shots is to play Golf Croquet. This also gives
you the practice for running Hoops - where the points in croquet are always
made.
In Golf Croquet (or "One Ball") you
can play against yourself by counting the shots needed to run the six (or 12
or more) Hoops. Try to reduce that score each time for your best round on
that lawn.
This is good practice to learn the
"speed" of unfamiliar courts.
(1) Stalk
the ball before taking up your stance.
(2) Keep
your head down and your eye on the ball until you have hit it. This is the
cause of 95% of missed roquets and miss hits.
(3) Think
ahead - especially with Hoop approaches.
(4) Follow
through - especially when running Hoops and making Roquets
(5) Follow
through along the line of swing when playing split Croquet strokes
(6) When
laying up at the end of your turn, remember the following points:
(a) put both opponent
balls where they will be useful to you in your next turn - not just as far
away as possible.
(b) don't leave your
balls so that your opponent has a double target with either of his balls.
(c) don't leave either of
your opponent's balls wired from all others - if this happens, leave your
balls well away from both Baulk lines.
(d) if you want to leave
a ball at your opponent's Hoop make certain it is the ball for that Hoop.
(7) When shooting for a ball
which is in the middle of the court hit hard enough to send your ball off
the court if you miss. Otherwise your opponent gets the benefit of a free
shot at you.
(8) Avoid joining up in mid court so giving your opponent a free shot.
(9) Concentrate on getting your
Pioneers precisely in good position when playing a break. A good Pioneer
allows for small lead up mistakes or over runs.
(10) Look for good opportunities
to take
Bisques - make them pay. Don't finish a game without winning with
Bisques still in hand.
(11) If you are several yards away
from a ball you want to Roquet - when playing a break with Bisques
available, play gently to remain close by the ball if you miss -
particularly if you can then rush it to where you want it.
(12) When conceding Bisques be
careful at the end of your turn not to leave a good opportunity for your
opponent to use a Bisque to make a big break.
Or set him up to use a Bisque but not make much from
it.
(13) Remember! You are your own Referee when playing -
declare any Faults you make.
(14) Call in a Referee or consult your opponent if you
are about to play a stroke which could result in a Fault because you are
hampered.
NOTES ON A RUSH
Effective:
(1) A Rush for a roquet is
effective up to about 2 metres. After that its ultimate destination is
anyone's guess
Stalk, Stance, Stare and Swing:
(2) A Rush is best made by
first, stalking the balls at the angle at which to play. Then taking the
stance and thus moving both feet back a step while raising the toe of the
mallet about 20mm off the ground or 10 degrees off the horizontal.
A Stop Shot Rush!
Reasons:
(3) There are eight reasons
why the above is technically so:
Jumping:
(a) Stepping back should
prevent hitting the Striker's ball above horizontal centre. This otherwise,
would drive the ball into the ground from which it would jump - up and over
the Target ball.
Leading Edge:
(b) With the angle of attack of
the mallet raised 10 degrees the leading edge of the mallet - the bottom
edge - strikes the ball, first, about 4 o'clock (if 3 o'clock is right on
the back of the ball)
(Continued Right Column)
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Back Spin:
This sends the ball off, not
only with the momentum of collision of two bodies, but also, with a back
spin or rotation contrary to that of a normal rolling ball. (Torque)
(Opposite to "top spin" as in rolls or the jump shot at the hoop - all hit
at about 2 o'clock = forward spin or roll)
Applied Force as in Physics:
(c) If, at the same time, the
shot is stopped (i.e. no follow through but mallet grounded on impact) most
of the applied energy (NM or Joules or Torque of the swinging mallet due to
"g" gravity acceleration) is translated into two forces x velocity (F x d/t
= P: or Nxm/s = W (watt)) and Torque/second or NM/s = Watt we talk about
as Power of a stroke. OK?
Timing:
(d) As the Striker's ball is
streaking towards the Target ball it is actually spinning in reverse with
"Torque". Naturally, this is applying the brakes to the ball. So a rush with
a stop shot is only as good as the applied backspin that actually gets to
the Target ball - which brings in "timing".
Energy Dissipated:
If the back spin is dissipated
by the time the Strikers ball gets to collide with the Target ball the
Striker's ball is either skidding or has started to roll forward. If rolling
forward the meshing will produce backward spin on the Target ball so slowing
it up a bit.
Coefficient of Friction:
It is the friction of the
grass on the bottom of the ball that produces the braking effect. The skid
and then the roll forward for if there were no coefficient of friction i.e.
the ball skidded on a horizontal plain, the ball would go on for ever. You
would fall flat on your face - so be thankful.
Smoke There's Fire:
Did you notice the smoke as
the ball slowed down - energy dissipation due to friction i.e. rub your
hands together = energy = friction = heat = rise in temperature =
combustion/oxidation = smoke. Simple! OK?
Ploughs not Rolls:
(e) As the Strikers ball is
turning in reverse it has a tendency to tear through the hills and valleys,
tufts of grass and ant nests etc. rather than roll and bounce over the
obstacle course which is a well prepared lawn. If you are a Cricket fan you
might understand where a Spin Bowler is coming from.
Too many Stop Shots would damage
the lawn - agreed? Same as spin bowling.
Distortion:
(f) Now if the Strikers ball
is rotating backwards and collides with the Target ball the elasticity of
the material will allow distortion of both balls. They will, for a fraction
of a second, be pressed tightly together like flat boards one rotating and
one stopped like two gears suddenly crunched together.
Imparted Spin and Forward Thrust:
The static ball will be forced
to rotate opposite to the rotation of the dynamic ball. Torque will be
transmitted from one ball to the other. But this time the spin of rotation
is in the direction of a naturally rolling body.
There is no (little) skidding which
would dissipate energy. So the maximum amount of momentum and torque is
translated from the Striker's ball to the Target ball.
Total Energy Equation:
NB If the total energy (99%)
of the Strikers ball is transmitted to the static ball then the Striker's
ball becomes static (stopped) and the Target ball becomes dynamic.
Efficiency n:
The efficiency "n" of the shot
can be recorded by how well the Striker's ball stops and the sound
(energy) given off as the distortion
first 'implodes" then "explodes". The noise is that lost energy (1%).
A Long Journey:
(g) If the reverse rotation
has been killed off due to the friction of a long journey through the long
grass the Striker's ball may hit the Target ball in two other types of
physical behaviour - skidding or rolling forward.
Skid Row:
If skidding then the Target
ball can only skid away from the collision using up energy or power (which
is related by time) and producing sound and heat energy losses until it
begins the forward roll.
Rolling Stone:
(h) If rolling forward there
is nothing to stop the Striker's ball from rolling right over the Target
ball so that the total energy is not transferred efficiently to the Target
ball. Both balls flop around like chooks with no heads - giving up the
original energy in any haphazard way.
Newton wrote in his Engineer's Bible "Principae": [Besides his Laws of
Motion and his "Computer"]
"The
fault is not in the Art but in the Artisan. He who can
work with the most precision is the better for it"
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