Croquet Garden Games and Gala Days

 

                                                   Garden or Club Games   

 (A) Rules of Dynamite:                                              (B) Rules of Ricochet: 


                     GALA DAY GAMES:    

                          (1) Best of Twenty:       (2) Best Around the Block:       (3) Golf Croquet:   

                               (4) The Tunnel:             (5) Round Robin                         (6) Duck Shooting:       

                         (7) Ranelagh:                 (8) Spot & Hoop                         (9) Eggs in Basket:      

                              (10) Hooping & Poohing:   (11) Split Roll:                        (12) Zig Zag:


(A)   The Rules of Dynamite:

  1.         Toss for Colours or Start.
  2.         Games start from A Baulk nearest the Blue topped Hoop.
  3.         Shoot to run No 1 Hoop.
  4.         Each Hoop correctly run benefits by one extra shot. 
  5.         Each ball hit benefits by two extra shots.
  6.         Striker may only hit their chosen ball but that ball may hit other balls.
  7.        Clips show which Hoops the balls are up to.
  8.        Each game, initially, is six hoops and the peg.

(B)   The Rules of Ricochet:
        

     (1) Players toss for turn or colours
     (2) Players then take turns in order of the peg. i.e. Blue, Red, Black then Yellow.
     (3) Clips are used to indicate the next Hoop.
     (4) All the rules of Association Croquet for single ball strokes apply.
     (5) There are no Croquet strokes.
     (6) When a Player Roquets another ball he gains two further strokes and the first is from
                    where the Striker's ball came to rest.
     (7) The Striker can use the other balls once only between Hoops in that turn.


                                                                                                                                                                                                                               CROQUET GALA DAY GAMES
                                          or alternative games for a Bowling Green or Garden Lawn


        Croquet is the usual name for that game in which mallets hit balls through Hoops or Wickets.

        Historically:
        Croquet might be considered to be the mother (sister or son) of  Tennis, Table Tennis,  Squash, Golf, Hockey, Lacrosse and Cricket besides Snooker and Billiards. All of which are grouped as "Stick and Ball" games.

        Wimbledon was originally a Croquet Club. "The All England Croquet Club" was created about 1860 at Wimbledon. An off-shoot called Tennis became the flavour of the 19th Century with the sporty type and took over the Club and changed its name to Tennis. It has only been recently that the old Croquet name plate was rescued and replaced. Now it is "The All England Tennis and Croquet Club".

         The "Wimbledon Cup" originally for Croquet was renamed "Croquet World Cup" (but Wimbledon still on the trophy) because of the confusion.

        The Rules of both games - in fact most games - were gazetted by "John Jaques" of London. JJ still is the biggest manufacturer of Sports Goods in the World, having started in 1745 and the present CEO is - John Jaques..
 
        Tennis begat table tennis, squash and badminton etc etc etc.

        Spin Offs:
        Besides British Association Croquet, in which six Hoops and a Peg are used, there is the similar US Association Six and also a Nine Wicket and Two Stakes game with their spin off, US Roquet.

        The Japanese have their Asian Gateball of three Hoops (Gates), a Peg (Goal Pole) and ten balls.

        A Level Playing Field:
        Where ever there is a level lawn or playing field someone will hit a ball with a stick. Someone will make up the rules depending on the relative Technique, degree of Tactics and team work required to have a lot of fun and exercise at a reasonable cost.

        Frustrating Game:
        Association Croquet is a very competitive and seemingly frustrating game for those new to hitting a ball with a stick. However, there are many less Tactical, derivative games which are ideal for the young and not so young to train their eye and hand (arm) coordination.

        Cricket Anyone?
        Anyone considering the sport of Cricket, Squash or Golf would profit from the easy eye/hand exercises performed.

        Important Exercise:
        The following games are intended to ensure the most important exercise in all Stick and Ball games -- keeping your eye on the ball - right where you are about to hit it with your stick.

        Unique? Which means its a #@$%#* of a Game!
        With Croquet - Garden, Social, Club or Competitive - much enjoyment can be had, either alone or as part of a team. Which makes this game somewhat unique.


        Game No 1. The Best of Twenty:

        Start:
        Start the game with the six Hoops for Croquet.

        A player places his colour ball within the No 1 Hoop (with the blue coloured bridge) and shoots for the No 2 Hoop. Continuing clockwise up the West side across to Hoop 3 and down the East side to Hoop 4 - then up the centre for Hoops 5 and 6.

        Turn Left:
        At this point, on leaving Hoop 6, the player turns left or anticlockwise to reverse the Hoops. So, Hoop No 2 on the West now becomes No 1 "back" following on to 2 "back" then 3 and 4 Back. When eventually going South again through the centre, No 5 back is now Penultimate (meaning second last) and the last Hoop, with the red bridge, is Rover.

        Count:
        Count how many hoops are run by the time the player has had twenty shots. A good score is nine (9) or ten (10) Hoops.

        Object of Game:
        The object of this game is to have fun. But in having fun, one learns to Stalk the ball onto the Target. Take a Stance over the ball.  Swing the mallet so to hit the ball right on the spot you have both eyes. And keep the eyes there until the ball is well and truly hit.

        Eyes on the Ball:
        A good Golfer or Cricketer knows only to well the importance of keeping the eyes on the ball. Lifting one's head is a sure way of lifting the shoulders, to which the arms are usually attached. This results in disaster for a Croquet player or a Golfer.

        (With a Golfer the next thing is to find the (damaged) ball in the rough, so learning to keep one's eyes on the ball in Croquet will benefit a Golfer to a greater degree)

        Other Outcomes:
        The other outcome is that the player becomes familiar with the Hoops (numbers, colours and location) and the general direction of play.

        Warm Up:
        This game can be played as a warm up or as a competition between learners. If a ball goes out "you're out". But measure one yard in from the boundary line - usually the length of a mallet - and continue next turn without loss of stroke etc


        Game No 2  Best around the Block.

        Start:
        Start one yard in from the boundary line in front of No 1 Hoop.

        A and B Baulk:
        This is called the "A" Baulk Line and runs from the one yard line on the West boundary to the middle of the South boundary. That is, a line through Hoops No 5 and 6. The "B" Baulk Line is on the North boundary diagonally opposite "A" Baulk.

        Count:
        Count how many strokes it takes to complete the twelve Hoops run in the right direction.

        Object:
        Keep this score to see how you can better it in future.

        You are getting very good if you can do it in 20 strokes or less.

        Warm Up:
        Play this as a warm up - to learn the run of an unfamiliar lawn - or as a competition with others.


         Game No 3 Golf Croquet.

         Preferred Social Game:
         Golf Croquet is the preferred game for social players. Indeed, it is the preferred Competition for many Arab Countries - particularly Egypt - and has a large European following with Championship playoffs. It can become very technical.

         In the Rule Book:
        The rules for both British and American Golf Croquet are comprehensive and available in the Law books.  (New Zealand Year Book)

         Easy Start
        The players can start by all shooting at the No 1 Hoop at the same time. The closest to run it wins the first turn. From then on the turn proceeds as does the colours down the centre peg - Blue, Red, Black and then Yellow in that order.

        The Objective:
        The object is to run the hoop in turn, either as an individual, or as a team (Blue and Black play Red and Yellow) In which case a partner might prevent the opposition from gaining an advantage by hitting the opponent's ball away from the next hoop (or getting in front thereof) thus allowing the partner ball to possibly run the hoop.

        One Strike You're Out:
        Only one strike is allowed each player in each "in".

        And the Winner Is:
        The team (or player) with the most hoops is the winner. Hitting the centre peg (pegging out) can also be counted as one for each ball.


         Game No 4: The Tunnel: (Best done with a Vampire Spiked set of Hoops

        Set Up:
        Five Hoops are placed in a straight (string) line about six inches apart (150mm) on a piece of lawn off the court.

        Placing the Ball:
        A ball is placed on a marked spot 150mm in front for the Striker to hit through the tunnel.

        Six Turns:
        Each player has six turns and each Hoop correctly run is added together so that 30 is the maximum score.

        Testing:
        A straight edge is used on the entry side of the last Hoop passed to determine if that Hoop has been made.

        Objective:
        The object is a bit of fun with the addition of learning to follow through with the mallet in a straight line to ensure a clean throughput.

        Learn about Hoops:
        Also to learn and know when a ball has begun and/or run a Hoop correctly.

        Sight the Ball:
        It might be advantageous here to learn to sight the ball with the eyes at ground level. There should be an equal amount of clearance seen on either side of the ball through the tunnel.

        Precision:
        This knowledge of sighting to within a mm is invaluable when (Triple) Peeling or Pegging out.


       Game No 5  Round Robin:

        Set Up:
        Four (4) Bisque markers are located at one metre intervals (or more) from the boundary line for each team.
 
        Shooting:
        Each player shots four balls at them one at a time to touch or knock over each bisque marker.

        Scoring Points:
        The scores are recorded on Round Robin sheets so that the final winner can be decided.

        Objectives:
        The objects are (1) To learn to shoot straight, consistently. (2) To understand the operation of a Round Robin method of scoring winning games together with points "for" and "against" = "net points".


                                                                                                                                                                                                                  Game No 6  Duck Shooting:
 
        Set Up:
        Six ducks (balls) are lined up on the South boundary in line with Rover. From this centre a circle 2 metres in diameter is drawn.

        Quack! Quack!
        A player endeavours to land each of his ducks in this circular pond from the South boundary and for each one achieved he gets five (5) points.

        Bang! Bang!
        Meanwhile a shooter has six bullets (balls) located five metres towards the West or East boundary from the ducks flight path at 90 degrees to it.

        Object:
        The object for the shooter is to fire at the ducks as they go past scoring five (5) points for each duck shot down.

        Stress Raisers:
        Spectators are encouraged to scare the ducks or bedevil the shooter putting both players under stress.

        Scores are kept and roles reversed.


         Game No 7 Ranelagh

         Set Up:
        A Striker's ball is placed on a corner spot with a second (Target) ball placed one foot (300mm) in front in the direction of the centre Peg.

        The Aim of the Game:
        The aim of the game is to continue to Rush the Target ball to the Peg and Peg both balls out.

        Miss and You're OUT:
        A missed rush  is the end of turn.

        And the Winner is:
        The player who can Peg out both balls in the least number of strokes is the winner.

        A good score is about 20 strokes.


         Game No 8  Spot and Hoop

        Set Up:
        Six spot markers are placed at various distances and angles in front of a Hoop.

        Take Aim:
        The aim is to make the Hoop from all six spots.

        Keep Score
                                                                                                                   



        Game No 9  Eggs in the Basket

        Set Up:
        Two circles are drawn; the first is about 600mm in diameter (the basket) the other about five (5) metres in diameter.

        Objective:
        The object is to hit the ten (10 - more or less) balls (eggs) from the outside circle into the basket without disturbing the other eggs.

        The Winner Is:
        The player with the most eggs in the basket wins.

        The Aim:
        The aim is to learn to shoot straight and with just enough power to reach a Target spot as might be done when taking a Bisque.



         Game No 10  Hooping and Poohing

        The Set Up:
        The player places the ball on a spot about 300mm in front of a Hoop.

        Hooping:
        He/she then runs the Hoop which is known as "Hooping".

        Poohing:
        The player then turns around and plays the ball from where it stopped back through the Hoop. This is know as Poohing for obvious reasons.

        Keep at It:
        The player keeps Hooping and Poohing until he fails to make the Hoop or Pooh or until he makes a score which is not likely to be beaten.

        Under Control:
        One point either way teaches one to run a Hoop under control.


        Game No 11 Split Roll:

        Set Up:
        Two circles of one metre diameter are drawn on a lawn about one metre apart. A line is drawn about five (5) metres from both circles.

        The Play:
         Two balls are used from this line in a Croquet shot to roll both balls into the adjacent circles.

        Three Turns:
        Each player is allowed three (3) turns.

        And the Winner Is:
        The winner is the player who succeeds in getting both balls into their respective circles the most times.


         Game No 12  Zig Zag

         Set Up:
        Six Hoops are used and are located with their left leg on a stringline but the other leg at 45 degrees to it alternating left to right and about 600mm between each Hoop.

        The Striker:
        The Striker's ball is played from a spot 300mm in front of the first Hoop so that it runs that Hoop and stops 300mm on and in line for the next Hoop at a zig zag angle.

        Seconds:
        It runs the second Hoop and lines up precisely for the third Hoop and so on.

        Player Failure:
        If the player fails to make a Hoop he starts again for three turns.

        And the Winner Is:
        Each Hoop successfully run is counted and the player with the most points wins.

        Objective:
        The objective is to have fun but also to learn to run Hoops under control.

        Two Metres Apart:
        If the Hoops are spaced in the same zig zag pattern but two (2) or more metres apart, the outcome of learning to control the ball in this manner is similar to a controlled Rush to left or right when leaving a Hoop]
                                                                                                                       
                                                                
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